
Alesa House
Alesa, a 24 year old social worker, is sent to investigate the disappearance of a family who moved to a mysterious house in the woods. There are rumors and legends about the area; apparently, it's haunted by an ancient evil entity. Are the legends real? What horrors will Alesa find in the house?
NOTICE: THE "AV-DOSSPECTRUM" ISN'T A REAL CONSOLE
"Alesa House" is a remaigining of the first "A House for Alesa", in a new timeline, with new gameplay mechanics and new aesthetics, as well as a brand new design for Alesa.
This time, Alesa can fight back with different weapons and the story is told in a different way.
If you like the Alesa games, I'm sure you'll love this one!
FEATURES
- ORIGINAL SOUNDTRACK BY A. V. DOSSOW
- 5 DIFFERENT GHOST PETS, INCLUDING, BUT NOT LIMITED TO, A SAMOYED DOG, A TABBY CAT AND A CRAB
- 8 STAGES
- ADVANCED JIGGLE PHYSICS
- DIFFERENT WEAPONS AND DEATH ANIMATIONS
- THE RETURN OF THE "ALESA SHAKE YOUR CAKE" SONG
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5, Windows, macOS |
| Rating | Rated 5.0 out of 5 stars (7 total ratings) |
| Author | A. V. Dossow |
| Genre | Action |
| Made with | RPG Maker |
| Tags | 2D, Creepy, Female Protagonist, Horror, Pixel Art, Retro, RPG Maker, RPG Maker MZ, Short, Singleplayer |
| Average session | About a half-hour |
| Languages | English, Spanish; Latin America |
Download
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Click download now to get access to the following files:
ALESA HOUSE (MAC VERSION).zip 184 MB
ALESA HOUSE (WINDOWS VERSION).rar 123 MB











Comments
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Great game. Really a great game.
You did an excellent job by designing the atmosphere, the monsters, the bosses, and the levels.
Despite having some favorites, I had a balanced good time with all of them.
The new design of the Mother was also wonderful.
Her stage was pretty fun as also the third one with the elevator.
The victory dance and that scene where you get the last weapon were absolute cinema.
It has been a while since I laughed so hard.
I only wished that there was more variety in terms of functionality for the weapons because they all work in the same way.
I think that if each one of them had specific bonuses and/or maluses against certain enemies would have made the combat aspect more satisfying.
!!!SPOILERS!!!
I'm going to be honest.
The scene where Jesus Christ gives the blessed chainsaw to Alesa is excellent, but it would have been even better if she didn't use that weapon in a previous stage.
Obtaining that cool ass weapon only to kill the final boss would have been more epic.
Kinda how it was done in the first Resident Evil with the Rocket Launcher.
PS. I forgot to mention that I faced a minor but constant bug while playing the game.
Basically, Alesa's sprite would appear at middle-top or left-top of the screen from time to time.
This happened while interacting with some events like picking up the weapons and jumping from a platform to another.
Not always but sometimes when I interacted with those for the first time as well.
very good
As usual I am still very surprised at the wonders that you can do with RPGmaker and can't wait for more Alesa spin offs!